In February 2019, Apex Legends arrived on the battle royal scene with its surprise launch. The game quickly becomes one of the most played free-to-play games in the market today – taking the throne on popular games like PlayerUnknown’s Battlegrounds or PUBG and Fortnite – but its popularity waned as the year goes by.
Now, after one year, Respawn Entertainment, the developer of the game, says it has found a niche among battle royale fixture. With the software’s season 4 out in the market, the development team says it has landed on the right spot to make Apex Legends most enjoyable and innovative while having a great storyline.
Check out https://www.digitaltrends.com/gaming/history-of-battle-royale-games to know more about the history of battle royale games.
The developer surprised their loyal players with the introduction of their new Legend, Forge, only to kill the character in order to introduce Revenant. Because of this, a trailer with at least three million views in the first few weeks and a renewed sense of enjoyment and excitement among their loyal fans.
The rise of Apex Legends
Enthusiasm for the it started early after developers worked on it in secrets for a couple of years. It is part of their sci-fi Titanfall universe. Gamers will choose a Legend and form their own squad with two other players.
The goal of the game is to outlast and defeat the other ten teams with the match. Not like other battle royal games like PlayerUnknown’s Battlegrounds or Fortnite, every Legend has its unique and special abilities. This results in a fast-paced and competitive multi-player fixture, that allows a little bit of cheating and hacks, that gamers are looking for.
During its first week, at least 25 million gamers downloaded the software using the PC, Xbox One and PS4 platforms. The developers say their work paid off as the it surpassed other battle royale juggernauts like PUBG and Fortnite in popularity.
According to the project director of Respawn Entertainment, when they saw the game’s success, they think there is not a feeling that tops what they feel when it launched. The success of Apex Legends provides an atmosphere of euphoria for the whole development team, but they soon find out what happens when a lot of people jump on the new game.
In this industry, they learned during the launch that there are demand and passion for what they are designing and creating. They found out that they need more content than they thought was possible. That caught them off-guard, not in a negative way, but in a very positive way.
Where to go from here?
The lack of new material at the start of their launch turned out to be a considerable drag on the game. For months, after the success of the debut, Apex Legends saw their player base growth started to slow down. It took at least one month for Apex Legends to reach 50 million active players, but it took five to seven months to reach 70 million active players.
Like a video game that regularly updates their algorithm to keep their loyal followers to keep playing, there is an expectation that new content will be released every month like PlayerUnknown’s Battlegrounds or weekly updates like Fortnite. Apex, on the other hand, releases new material at the start of the game’s new season, which lasts more or less four months.
Having a live service is like having kids. Everyone can tell you about it, and until you have one, you really do not know what it means to operate a live service. Instead of designing new content for the sake of releasing one, the developers went in different directions.
The team made a conscious choice to catch their breath and slow down, so they did not kill some characters off and to focus on the game’s quality, making it a lot better and tighter user experience at the cost of building new content. According to the developers, listening to their loyal fans makes them realize that the game needs more story telling. Gamers will just have to see and wait if the developer’s renewed focus when it comes to the narrative will attract other gamers to pick up the fixture.