Definition of Litrpg(Literary Role Play Game) is here,
“We have all had the opportunity to put ourselves in the shoes of another; it is often a game of our childhood. Carnival at primary school or other parties are conducive to this kind of entertainment. This game stimulates our imagination by going off the beaten track of our way of thinking. To enter the skin of another is to think otherwise.”
With the new technologies, the ways of apprehending the role plays have diversified. It began in the late 1960s with Chainmail created by Gary Gygax, a board game setting up a fantasy world like Lord of the Rings published in 1966. Then the appearance of computers and early computer networks already allow in the 80s to exchange messages to create a new form of interactivity. These are the beginnings of remote role playing. At the same time, the first video games are being developed which initially explore ways to play locally, in front of a console or a computer. With online games, the user is now remotely confronting other players from servers, but this is another parallel universe to the literary role play forums.
It is often from this parallel world that budding writers come. A player says, “With a friend, we started playing an online game on a space management browser, where you had to naturally choose a player name, a name for the empire and so on. My friend showed me the literary role play, that stuff where you bored for long minutes making weird descriptions of an environment you do not see, people you’ll never see, and actions which you will not participate more …” These ways of playing are well opposed, but the connection between the two is possible.
The role play literary (term reduced to rp, Role Player in English) has developed on platforms for the creation of forums. The themes of these forums are varied and subject to fashion. There are two types of forums, those with the totally invented scenario and those whose scenario is drawn from a film, a series or a book. Thus books with global success like Harry Potter or Twilight continue to feed the scenarios, simply because unlike invented scenarios, players are familiar with these worlds: they know the characters, the workings and want to do part. A finally primitive reaction, we are appropriating what we like.
These forums are managed by an administrative team whose role is to make them evolve, to find new intrigues, to establish partnerships to make them known, to judge the level of players to integrate them or not, and of course to make respect the order according to a charter that is often the same from one forum to another.
These forums affect a population whose majority is between 15 and 25 years old. We can note a certain contradiction at a time when young people are accused of being angry with spelling and French in general.